Thursday, March 1, 2018

Free Tutorials To Empower


I've been writing tutorials for some time now and every time I'm doing that, I'm learning different skills from each one of them.  Recently, I shifted my focus on writing general tutorials to aligning them with online trends locally especially with what people are doing in particular, my followers.  There were several tutorials I made however, I would like to share three of the recent ones in this post.

I will begin with the earliest, the first for this year.  That tutorials was on "Creating Frames for Facebook" which demonstrates how to insert graphics as frames for Facebook profile photos.  I have noticed that people are heavily using Facebook to communicate their views or facts and one way to advocate others, apart from just posting on timelines or walls would be to use customised frames which other people can also try out with their profile pictures or photos.  I therefore created a short tutorial on this and if you want to learn more about that, click the banner below to go to the page containing the tutorial.  If you go there, check tutorial number 26.


There is also another trend of people getting into 3D graphics or computer generated 3 dimensional imagery.  I've seen some of them on various groups in Facebook posting their self-taught works and decided to create a basic tutorial that would help them learn from scratch and guide them along. 
I thought the easiest I could think of for them to start learning is using a polygonal cube object.  I wrote a tutorial on creating a cereal box with hope that they will acquire fundamental knowledge in modelling and texturing from scratch.  Though this tutorial is again a simple one, I tried to capture some basic concepts of modelling and texturing.  Below banner will take you to the tutorial page and the tutorial itself is number 27.


Few years back, one of my student did a 3D model of a lighthouse in Cinema 4D and posted it in a closed group on for PNG graphic designers Facebook.  It wasn't what he learnt from me but something he learnt by himself.  Seeing that, t promised to do a step-by-step tutorial on an easier way to set up the model so I wrote this tutorial using various tools in cinema 4D to execute the workflow.  Due to commitments and tight schedules I have, this tutorial was delayed until few days before writing this blog.  The tutorial demonstrates modelling a lighthouse.  Interestingly, this particular lighthouse is common in Papua New Guinea and is situated in a province called Madang, situated north of the capital Port Moresby.  The banner below will take you to the page and the tutorial itself is tutorial number 28.


Apart from these 3, there are dozens of other tutorials found on the page so please, check it out and if you'd like to watch the video versions, go to the video section on my website.

Feel free to comment if you come across this page.

Tuesday, February 27, 2018

Contributing to A Young Man's Discovery - The Eternity Age Calculator

Recently, I added to my lists of simple apps collection, this package - more like a calculator.  It was an app I worked on late last year (2017) for a young gentleman and a friend of mine who came up with a formula to calculate one's eternity age.  We had an appointment one afternoon to meet and discus his finding so that we can work on his promotional online video.  We met and he shared his discovery.  While listening to him, I realised there was a need for an app to do that, so I proposed to him that we should work on one to take care of the calculation.  He agreed to the proposal saying it would be a great step.  The idea was to give people a hands on experience so they see for themselves their eternity age against current time.  I couldn't understand him at first when he explained the concept of this formula however I went home that evening, got his presentation slides and integrated the formula in there to an app.  I tested the app, it worked well but I couldn't confirm whether I'm doing the right thing or not until I meet him during the day of his video shooting and he smiled with excitement, seeing his formula come to life with just a click.  

Just recently, I decided to package this app making it deployable to various platforms.  I therefore created the versions for him and sent it to him.  Though simple, it had it's objective and that was to enable others to calculate their own eternity age instead of him telling them and working it out on a piece of paper.  Basically what happens with this app is that, you enter your current age, press the calculate button and all it does at the background, is using the discovered formula to calculate your eternity age then outputs the result onto the screen that shows you your eternity age.    


A brief background of this app; I initially coded it using Action Script 3 (AS3) because of the script's OOP capabilities and also because my prior background was in interactive media design.  I will do a later post specifically on some of the interactive apps I created using AS3.  I planned to work on some contemporary 2D games depicting the culture I represent, however I still couldn't find time to exercise the craft.

This post is just a snapshot of the outcome of providing a cross-platform application for another simple-app on my list.