Sunday, October 14, 2012

Influencing Local Talents

I've prepared this page to post few of my works on 3D Modeling.  Though I am flexible with most of the artstuff and creative art pieces from fine arts, music, programming and of course IT (from the artistic perspective), I will only be focussing on the digital art in particular 3D Modeling.  Others would be posted in future if suitable.  

This post is somewhat indirectly associated with my blog's theme "Providing Digital Opportunity".  I believe; by showing some of my works, those of whom I've influenced and supported directly or indirectly would benefit from it by way of motivating them and encouraging them somehow.  This, I do not mean that the works are my master pieces however, they are the foundations of my 3D modelling and animation career.  Feel free to post comments for improvements.



My 3D career started in 2010 when I was introduced into 3Ds Max.  The first work I did was a 3D head of the famous Huli wigman.  The work included modeling, texturing, animation & rendering.  The below work is the original version of the piece.  I was given a two day due period to work on it and it was my assignment for the 3D Modelling course I took officially at Swinburne University of Technology, Melbourne.  It is very simple however during that time, time was at my neck and I put my best effort to complete the project.  If you'd like to know about the difficulty level of such project, ask any 3D Modeler the following questions; (+) how difficult is it to model a human body (+) how difficult is it for a beginner to use a 3D program to model such and (+) how long would it take to complete all the modeling processes for a beginner.  That was how difficult I managed to complete the work and I call it my first 3D artwork.
My first 3D modelling using 3Ds Max - (C) P.Yalamu 2010

I have the other Character animation work on my YouTube page.  I actually tried the tools in Motion Builder to do two characters interacting with each other.  In fact the characters were actually fighting each other and I titled the piece "Self Defence".  Also, if you jump into YouTube, you'll see one of my 2D animation sketch I did in Adobe Flash about a legend titled "The Giant Snake".  

I have not done much afterward because of other commitments which have consumed a lot of my time.  However, there's other works I've done in the areas of 2D animation using Adobe Flash for commercials and CD ROMs which I do not have rights to put them up (owned by clients). 

Early this year, I did some quick model of various objects.  Mortein is one of those and this one is very simple indeed.  I've used Cinema 4D R11 to do that.  Nothing fancy here, just modelling and texturing plus a bit of lighting.


One evening, I felt stressed of going through all those management stuff, writing reports, lessons and tutorials, etc etc so I fire up my Cinema 4D R13 and started modeling from a polygon.  I created some kind of abstract shape then soon moved onto modeling my study room.  Next day I got shots around one of the buildings and started modeling.  The building I modeled was Ullie Beier, located at the University of Papua New Guinea  and caters for the creative arts courses.  Here's the picture below;

These are just the few of my samples touches, not real touches but quick touches.  I might post the real stuff soon, that depends.



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