Friday, April 17, 2015

Interactive Appz to enhance Learning

Since the beginning of April, I've started working on interactive applications and children's games to help me expand my understanding on interactive learning and also support the drive to leverage digital literacy in Papua New Guinea and the Pacific. 

The interactive media industry in the country is not popular especially looking at it from the application development perspective.  You would barely hear people talk about developing applications that target training and development using local contents.  I've tried searching around for similar development teams here, however still haven't been successful.  This had prompted me to come up with one or few applications which I hope would push me to further develop even more engaging applications which can be used to help those wanting to acquire digital knowledge through uniquely fun ways.

These days, the learning process is presented in amazingly innovative and engaging ways throughout the world and interactive learning is increasingly being used throughout most learning platforms and systems.  With that in mind, I thought It'd be good to work along the line of developing rich media content from local knowledge (data) utilizing interactive media.

The first application I created this Month, was a simple yet fun and innovative approach (I think) to learning that embeds traditional concepts to modern experience in an engaging and fun way.  Further to that, I developed again another fun application that uses the concepts of a platform game however has different stages of learning and challenges which the user will go through.  Just recently before this post was written, I worked on another simple game for kids to play with the concept of engaging them to find their way around from one end of a wall to their target through obstacles or enemy lines, as normally referred to in gaming environment.



With all these games and even others yet to be developed, I hoped to use existing experiences and apply standard learning approaches to engage different audiences.  There were few things I've noted that were common in most of our learners and the one that stood out the most was visual messages;

    1) People are used to visual messages and they learn very quickly, their memory can hold visual message longer than written.  But it'd be a standard rule to include what they are good at (visuals) with texts and audio to meet current presentation standards.    

    2) Literacy level is low, and with the influx of people moving in from rural to urban areas, most of them still lack better understanding of reading written content so again, visual message works better, but with the inclusions of audio and texts.



Further to the fact about the power of visual messages, it is obvious that people are deeply rooted to their society or tribes.  Cutting them from their tribe or society is something that might probably take decades to happen.  With this strong bond that people had with their societies, it had given me confidence to develop interactive media content with visual messages that portray the purpose of the learning as well accompanied by custom themes to reflect the backgrounds of the audience; making them be part of this learning process.



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